@nicemicro it's corporations who want to avoid gpl code because that imposes obligations. Developers not in #OpenBSD who care about survival of #FreeSoftware should use licences that enforce code survival and growth. There's a reason bsds are now a blip of a percent of total os now and linux is in and on everything. You have to force sharing and giving back when dealing with the sociopathic corporate sector. Anything else is naive. Except for special cases like openssh, libressl etc.
@nicemicro to me the core mindbug is open source. Vs #FreeSoftware. If you fall for that trap then one license is as good as another so you'll burn out once reality sets in. I make free software to help the bits of free software ecosystem I can. Free software of course is open source by definition but as ibm-redhat recently showed us the contrary is not necessarily true. Since I've never had any interest in doing unpaid work for billion dollar corporations I used gpl from first day I found it.
@smxi if at least developers used #GPL / #AGPL, the corporations at least were forced to contribute back in one way or an other, but due to the rampant use of MIT and BSD licenses, they can literally get away without doing anything beneficial for the wider ecosystem while using other people's code (those other people let them do it).
I think the proliferation of MIT and BSD licenses really made the #FreeSoftware free rider problem much worse than it should be.
@pluralistic thank you for sharing this talk, and thank you @mako for giving it in the first place.
I find it one of the most articulate comparisons between #OpenSource and #FreeSoftware. It really articulately explains the intuitive difference in feeling between using open source and free software projects.
I've never played #Minecraft - Is this #Federated software? Is it #FreeSoftware? If so, how can Microsoft control what's happening on someone's private server? Even if such code existed in a #FreeSoftware application, I would have thought there'd be a fork that eliminates that external control. It's time for that now.
But if #Minecraft isn't #FreeSoftware aka Free/Libre Open Source Software, then I really have no sympathies for people running or using it...
I think part of the success of #linux based operating systems is that they managed to create a nexus for /every/ #FreeSoftware program to distribute itself to interested people, through package repositories and package managers. it's incredibly powerful that you can load up an entire minimum operating system of purely Free Software and then boot up your package manager and go discover more.
I think we need to create something vaguely like that for #FreeCulture to really get it to snowball.
#Rust seems to have grown an individualist community, with all its tiny packages hosted in a non-curated repo, with its rejection of copyleft, and with its disregard of #FreeSoftware “community standards” developed by distro folks over the years.
I feel that introducing Rust right into once collectively-developed code bases at the core of GNU/Linux will have unpredictable and detrimental effects.
I guess I need to figure out if it needs to be an application we support. We support a bunch of stuff though, so I wouldn't worry too much about that when suggesting topics.
Wendy is trying to refinance the condo, and it's like "I AM LOOKING FOR JOBS". I am particularly bad at contect-switching. I was always best at summer school because you only take a class or two and can focus. I think this was a large part of the failure of #FCM. I think diversification was good, but we didn't have enough people actively maintaining sites. We were always torn between #freesoftware and getting more content too. The #freeculture vs. #cc thing was an issue too. Ultimately, I made a lot of bad choices about people that should be involved. That work directly led to blocSonic, which could still prove to be a good thing. So far, I've been really disappointed in what we have been able to offer the CC community. However, since like 99.99% of what is on blocSonic is CC, it is additional exposure for those tracks. We are looking into doing sampler CDs of CC music in the vinyl we produce, so that will be a big step forward. Still, it would be nice to be putting actual dollars in musicians hands.