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reality karen teaduck III (reality@quitter.se)'s status on Friday, 24-Mar-2017 14:58:54 UTC reality karen teaduck III @why what's wrong with it, i'm a filthy casual but i quite enjoyed it (though the physics were clearly inferior to 4) -
reality karen teaduck III (reality@quitter.se)'s status on Friday, 24-Mar-2017 15:10:18 UTC reality karen teaduck III @why i liked having the empty/natural space, reminded me of san andreas. combat was def poorer yeah -
reality karen teaduck III (reality@quitter.se)'s status on Friday, 24-Mar-2017 15:11:35 UTC reality karen teaduck III @why i thought polarity of narrative re characters was intentional, provided a few diff ways to interact with the game mentally -
reality karen teaduck III (reality@quitter.se)'s status on Friday, 24-Mar-2017 15:27:12 UTC reality karen teaduck III @why that'd have been cool, feel like they didn't bother w sp world details after a point to focus on mp (all too common problem now) -
reality karen teaduck III (reality@quitter.se)'s status on Friday, 24-Mar-2017 17:48:46 UTC reality karen teaduck III @lambadalambda @why spose difficult to resolve giving the characters depth & appealing to most players will to just wreak havok -
reality karen teaduck III (reality@quitter.se)'s status on Friday, 24-Mar-2017 21:52:01 UTC reality karen teaduck III @why @lambadalambda true!
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