from UnicornSausage
It would be neat to adjust the method for how jobs are dispatched to the Job Explorer.
Right now, all existing jobs are created at the start of the game using a single function. This creates some gameplay limitations.
What might be interesting is to instead set up the dispatch system so that it only puts a handful of available jobs in the Job Explorer at a time, at unexpected intervals. This would allow for a seemingly continuous trickle of new challenges, and with some RNG factor, could introduce replayability every time a new game is started.