Eventually I'll need to implement "Safe Serialization Under Mutual Suspicion" so game worlds written in Spritely Goblins can persist to disk http://erights.org/data/serial/jhu-paper/
Still seems like the cleanest route I've seen.
Eventually I'll need to implement "Safe Serialization Under Mutual Suspicion" so game worlds written in Spritely Goblins can persist to disk http://erights.org/data/serial/jhu-paper/
Still seems like the cleanest route I've seen.
Some of the bigger questions come around whether I want to make this a primitive. Eg, a question of whether we'd be serializing even foundational datastructures like promises. Do we also want to capture all the messages-queued-for-delivery?
It seems like we'd want to say "yes", though that seems possibly difficult. I need to think more carefully about it...
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