my as-of-yet unreleased engine (working title "Starling" but the name will change due to a collision with a commercial engine) is inspired by Godot and Cocos2D (the original python version). it is scene graph-like in architecture, which I've found to be much more intuitive than entity-component models.
it's an engine aimed at lisp programmers, so there is no graphical editor or anything like that. instead, you connect to the repl (which the engine manages for you) and live code the game while it is running. non-code things, like image and audio files, are automatically reloaded when changes are detected thanks to the inotify api on linux. I think it's a pretty nice experience if you're into this sort of thing.
I'm hesitant to release it officially. unlike my other project, chickadee, this is an opinionated engine and it's a lot easier to make something that sucks. I'd like to get a game jam or two under my belt with this stack before releasing publicly.