if you get enough smart programmers together all they do is make lisp, so you have to make sure theres some less-smart "control rod" programmers in the team
> Game Oriented Assembly Lisp (or GOAL) is a video game programming language developed by Andy Gavin and the Jak and Daxter team at Naughty Dog. It was written using Allegro Common Lisp and used in the development of the entire Jak and Daxter series of games.
@fap @ghostdancer @jk Apparently Naughty Dog are using !scheme for game scripting again! But this time they didn't fall for the temptation of writing their own:
> Sony's Naughty Dog game studio has created just such a large project, actually a framework for creating projects. Roughly speaking, Sony's Racket-based architecture provides languages for describing scenes, transitions between scenes, scores for scenes, and more. Domain specialists use the languages to describe aspects of the game. The Racket implementation composes these domain-specific programs, then compiles them into dynamically linked libraries for a C-based game engine