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David Thompson (davexunit@quitter.se)'s status on Friday, 30-Sep-2016 18:30:46 UTC David Thompson modelling time in a nice way is hard, which makes game programming painful. - Claes Wallin (韋嘉誠) repeated this.
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David Thompson (davexunit@quitter.se)'s status on Friday, 30-Sep-2016 18:47:31 UTC David Thompson coroutines make for a good imperative technique, FRP is a good functional technique, what others are there? can they interoperate? Claes Wallin (韋嘉誠) likes this.Claes Wallin (韋嘉誠) repeated this.