18. Chamber of poles. This chamber is 20’x60’ long, and very deep (60’, just far enough that darkvision can’t see the bottom), and doorways are on opposite ends of its length. Stretching from the ground to the doorway level are wooden poles, 6’’ in diameter with flat surfaces and spaced 5’ apart. Getting from one side to another is a significant challenge, especially with the poles rocking when someone leaps upon one. Leaping from one pole to another without falling requires a DC 12 Acrobatics check. PCs are welcome to try any clever means of progressing across the room; falling from a pole results in the usual damage.
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