13. Don’t Say “The.” The exit to the corridor of night faces a door that has written on it, “Don’t say ‘the.’” Beyond the door is a massive chamber, 400’x400’, whose ceiling has an illusion of a bright blue sky with puffy white clouds within it. The chamber contains a village of 6 homes and a farm plot, with 25 villagers living within it. The villagers are extremely friendly and insist on the PCs joining them for dinner. They tell the PCs that they will then give them the key to the next chamber. The challenge here is that the PCs must have a conversation with the villagers, and themselves, without saying the word “the.” If they do, the villagers immediately transform into violent and decaying zombies who attack without mercy. PCs will probably be forced to flee the chamber, and the zombies will not pursue outside of this room; the village completely resets after 24 hours. The key can be found in the mayor’s home, where the dinner is held; it is kept in an ornate ceramic vase on the fireplace mantle. If the key is grabbed before dinner is served, or the villagers are attacked preemptively, the villagers also transform into zombies. If the farm plot is inspected, there is a particularly shiny shovel sticking from the earth. This shovel can be used as a +1 battleaxe.
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