11. Test of Greed. This 20’x30’ room contains a large amount of gold coins, heaped upon the ground and spilling out of a variety of chests, at least 5000 gp. Written upon the back wall of the chamber, in large golden embossed letters, is the phrase “TEST OF GREED.” This will likely make players nervous! The PCs can collect a certain amount of coinage per person, based upon the Dungeon Mood. If the mood is Positive, the PCs can collect 100 gp each without ill effect; if the mood is Neutral, they can collect 50 gp each. If the mood is Negative, they can get only 25 gp each. Going over this amount causes the remaining coins in the room to become tiny animated creatures with teeth, acting as 4 Insect Swarms. Nothing else remains of the coins once the swarms are destroyed, leaving the PCs with whatever they had already collected. Curiously, the golden letters on the back wall can be pried off, and are worth 20 gp each; behind the letter G is a small cavity holding a leather bag, an empty Bag of Holding. If PCs take money but not too much, the Dungeon Mood increases by 2; if they take too much, it decreases by 2. If they take nothing, the Dungeon Mood decreases by 3 – again, the Chaos God hates a coward! If they take the letters on the wall (and bag) but nothing else, the Dungeon Mood increases by 3, due to their cleverness.
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