1. Corridor of choices. Beyond the Air Plane, there is a four-way intersection. On the floor, in a very ornate mosaic pattern, directions are written. To the left is written “Here be dragons,” to the right is written “Deadly trap,” and ahead is written “Test of Insight.” 2. Here be dragons. True to the warning sign, this 50’x50’ room contains ten dragons – faerie dragons, to be precise. The chamber is outfitted with playthings, bedding, food, and perches for the cat-sized creatures. If anyone can speak Draconic or Sylvan, they can communicate with the good-natured beasts, which are always happy to welcome visitors. They describe that they live a life of luxury here, where all their needs are attended to; food magically appears every day for them, matching whatever they desire, and if they wish hard enough for some new item or toy, it appears within several days. These dragons have been here for a long time, and have seen many explorers pass their way – none have returned, sadly. With a DC 18 Persuasion check, the PCs can convince one of the dragons to accompany them as a companion, though it knows nothing about the area outside its chamber.
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