27. Room of skins. This grisly 15’x25’ room has what appear to be complete human skins hanging upon the walls lengthwise, 6 in all, 3 on each wall. At the far end of the room hangs a reddish skin that appears to be the skin of a demon. If anyone touches the demon skin, the human skins on the wall detach and float to attack. Each skin has move 20, 10 hp, AC 10, and a suffocation attack (+3 to hit, grappled if successful, suffocation on second and following rounds for 1d6 damage. Grapple can be broken with a DC 13 Athletics check). The demon skin radiates magic, and can be worn, though it is a grisly sight. Wearing it provides a +2 bonus to AC as well as resistance to fire. However, it also causes disadvantage on any Charisma type checks (with the exception of Intimidation). The skin can be sold to a specialist in demons for 400 gp.
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