22. Garden of eyes. This room, 30’ by 50’, has a dirt floor and a winding flagstone trail passing through it from the door on one long end to the other. Most striking in the room, however, are the plants, which appear to be countless dandelion-sized growths, except that they have a white eyeball instead of a flower at their top. These eyes will watch the party as they pass through the chamber. Near the middle of the room is a robed human corpse, with one of its eyes missing and a bloody dagger in its hand. Anyone disturbing the body causes a planted Eye Hound to burst from the earth and attack. Treat an Eye Hound as a Hellhound, except it has no bite attack (its entire head is a giant bulbous eye) and instead of a flame breath it has a Corrupting Gaze attack, 2d6 necrotic damage + DC 13 CON save each round or take an extra 1d4 damage (until the save is made). The corpse has a small pouch with three 50 gp pearls inside it. If anyone thinks to actually do it, any character who removes one of their own eyes and plants it will be rewarded instantly by an Eye Hound bursting from the ground. This Hound will be perfectly loyal to the character. Planting any eye other than one’s own results in another small eye plant emerging from the ground. Causing deliberate damage to the “crop,” say by burning it, causes two hostile Eye Hounds to burst from the ground and immediately attack.
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