21. Room of respite. This room is one that reacts to the current dungeon mood towards the party. If the mood is positive (2 to 5), they find that there is a luxurious, fresh banquet laid out on a table in the center of the room. Eating a full meal conveys the equivalent of a Bless spell upon the diner. If the mood is neutral (-1 to 1), the banquet is a plain wooden table with stale bread and water upon it, that conveys no benefits other than the basic sustenance. If the mood is hostile (-5 to -2), the luxurious banquet is present, but is in fact a larger than normal Mimic with 80 hp.
https://files.mastodon.social/media_attachments/files/109/729/176/192/427/585/original/03c5931a44698822.png