18. Skeletal orchestra. This large room is fitted with many wooden chairs, facing a thick crimson curtain that is closed when the party enters. The curtain cannot be moved until the full party enters. When they do, the curtain suddenly parts to reveal a skeletal orchestra with ten members, who immediately start playing. Treat each two members as a spellcaster, and they can cast the following spells at will by their playing: Otto’s Irresistible Dance, Confusion, Dissonant Whispers. Spell save DC is 13 for each. Skeletons will attempt to make all players dance by default, though at least one will use Dissonant Whispers each round. Confusion will be used on targets that are immune to charm effects. When one skeleton of a pair is killed, any current spell effects break and the DC for future spells is DC 10. Most play normal musical instruments, but one woodwind player is using Pipes of the Sewers, as can be found after it is killed.
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