14. Holy water basin. This room contains a large basin of water blessed by the chaos god. As one may expect, drinking it produces unpredictable results. Each person drinking must roll on the following table with a d20 to determine the effect: 1-3 no effect 4-7 heals 3d6 damage 8-10 causes 1d6 damage (poison) 11-12 causes drinker to spit up gold coins: 2d8 gp 13-14 causes drinker to turn invisible for 1 hour – effect not broken by attacking 15-16 causes drinker to turn transparent, and brittle, like glass, for 1 hour: extra 1d6 damage caused to them by any physical attack 17-18 causes drinker’s bones to become rubber for 1 hour. They remain conscious and not in pain, but quite close to helpless. Movement is 5’, physical attacks at disadvantage and ½ damage caused. 19 imbiber gets effects of bless spell for 1 hour 20 imbiber gets indigestion, causing flaming farts, for 1 hour. 1 in 10 chance of it occurring in any particular round, causes disadvantage to attacks. Does not cause any damage. Within 1d6 rounds of first person drinking, a trio of mud mephits enter the room, having sensed a disturbance in the room they were assigned to protect.
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