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@habu No, I do not use Godot, I stick with open source and fully free tools. So currently I work in http://godotengine.org/ for all my personal projects.
I work daily with Ogre3d ( http://www.ogre3d.org/ ) as well (at work).
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@ekaitzzarraga First - Blender is the best open source 3d application - https://www.blender.org/
Houdini has a free learning version:
(not open source):
https://www.sidefx.com/
As for game engines you have open source:
https://www.unrealengine.com/what-is-unreal-engine-4
https://godotengine.org/
and closed source:
https://unity3d.com/
Unity and unreal is the most used ones, but personally I love working with Godot since its fully open source, no royalties etc. Unreal has royalties but its open source.
Look around at those first, read a bit about them, then get a feel for what you need\want.
Also keep in mind godot has a script language and visual scripting, unity is c#\java, unreal is c++ and visual coding though 'blueprints'.
Look at them, download, open samples get a feel for them.
I'll be back in a bit, have to get my kids out for some fresh air.
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Playing a little with #Godot. Seems pretty nice so far. !freegaming !gaming !linux https://godotengine.org/
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@polylux Im working on a space game, I have lots of features already, I currently implement one feature at a time, network \ multiplayer is next. The graphics polishing is last, so now everything is just proxy graphics mostly.
I work on this game just to have something to make, but I always keep thinking of new ideas and such, something else then this. I use the space game for coding practice \ testing etc.
I'm working in http://godotengine.org , and create all assets in http://blender.org
I also want to make a RPG type game, a isometric one, so I'm also planning to get started on that soon. I have not done much assets\coding for isometric games, so I think it'll be fun.
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And I make every single piece of the game with open source tools (naturally)..
Blender for the 3d
https://www.blender.org/
Godot engine for the game itself.
https://godotengine.org/